|
This skill allows a character to compound medicinal drugs to aid in recovery from treatable illnesses. A medicinal drug gives a +2 circumstance bonus on Fortitude
saves made to resist the effects of a disease.
The Craft (pharmaceutical) check is based on the severity of the disease to be countered as measured by the DC of the Fortitude
save needed to resist it.
| Disease Fortitude Save DC |
Purchase DC |
Craft DC |
Time |
|
14 or lower |
5 |
15 |
1 hr.
|
|
15–18 |
10 |
20 |
3 hr.
|
|
19–22 |
15 |
25 |
6 hr.
|
|
23 or higher |
20 |
30 |
12 hr.
|
Special: A character without a pharmacist
kit takes a –4 penalty on Craft (pharmaceutical) checks.
A character with the Medical
Expert feat gets a +2 bonus on all Craft (pharmaceutical) checks. |